Control Zone
One hill. Three sides. One hundred players.
The public formula is king of the hill for three teams. The studio names the inspiration directly: Arma 3 King of the Hill. The scale is different: a zone about 2×2 km inside a much larger map.
| Piece | What is public | What it means in a fight |
|---|---|---|
| Players | Up to 100 per match, 3 teams | One side will have the extra body. That is arithmetic, not a bug. |
| Zone | Random Control Zone ~2×2 km | Memorising one 'correct' approach is wasted effort — the point lives differently every match. |
| Win | First to 100 points | Points come from presence, not a pretty kill a kilometre off the hill. |
| Hot Zone | Smaller hot area, higher cash | Money and risk in one place. Walking in alone is a wager. |
| Map | Industrial mountains of Eastern Europe, destructible | The cover you memorised can be deleted. |
What this is not
The studio pushes back on labels. It is not a 'Battlefield killer', not a battle royale and not another extraction shooter. The match is about holding a point and running a team economy — not a shrinking circle and not extracting loot to a stash.
How to think about position
- Inside the zone you earn points and, per the studio, cash for presence.
- Outside you can cut approaches, ferry people and build. That is not AFK if the team lives off it.
- The Hot Zone is an accelerator. It is not a mandatory route for everyone.
When Early Access opens we will add approach diagrams we draw ourselves. We will not publish ripped radars or minimaps pulled from the client.